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High-Growth Markets

Why Invest in Anydream

Anydream is a cinematic escape platform built at the intersection of digital wellbeing, mobile entertainment and spatial media. It meets today's demand for calm, sleep and emotional reset – and positions the product for the next generation of immersive experiences across mobile, TV, VR and mixed reality.

Four datasets below show why this opportunity is compounding: the scale of the need, the growth of app-store monetization, the revenue pool of the wellbeing category itself, and the platform wave forming behind it.

  • Global Need
  • Category Growth
  • Mobile Revenue
  • Spatial Future
Global demand for calm, sleep, and emotional reset is rising.

The need for accessible emotional support is global, but traditional systems cannot cover everyday moments of stress, sleep difficulty and mental overload.

WHO reported in 2025 that more than 1 billion people live with mental health conditions; depression and anxiety alone cost the global economy about $1 trillion per year, while median government spending on mental health remains only 2% of total health budgets.

"Less than 20 percent of the world's population has ever taken a single flight."
Dennis Muilenburg Chairman & CEO, Boeing, 2017 (CNBC)
"Burn-out is a syndrome… resulting from chronic workplace stress that has not been successfully managed."
World Health Organization ICD-11 classification, 2019
"Sleep is the single most effective thing we can do to reset our brain and body health each day."
Matthew Walker, PhD neuroscientist, UC Berkeley
“The era of spatial computing has arrived.”
Tim Cook CEO, Apple; Apple Vision Pro launch, January 2024
“A wealth of information creates a poverty of attention.”
Herbert A. Simon Nobel Prize-winning economist and cognitive scientist, 1971
"Roughly 1 in 3 adults worldwide have insomnia symptoms."
Cleveland Clinic 2024
Growth model

Projected cohort economics

This is a cohort model, not a same-month cashflow forecast. Actual results depend on creative performance, channel mix, geography, pricing, retention, refund rates, store fees and the speed of reinvestment.

$250000
  • Conservative
  • Base
  • Optimistic
Selected cohort output*

Acquired users

{users}
Paid installs: {paid}, CPI: ${cost}
Organic: {organic}

Trial starts

{trials}
Download → trial: {conversion}%

New paid subscribers

{paid}
Trial → paid: {conversion}%

Revenue

${revenue}
ROAS excludes organic traffic. Final return may be higher.

Operating cost

${opex}
Team, content, cloud, tools. Excludes paid media.

Profit

${profit}
Net annual profit: ${profit_annual}

* All figures are directional and shown in USD. Revenue is modeled net of estimated store fees, refunds and payment friction. OpEx excludes paid media unless stated otherwise. Today, Anydream spends approximately K per month on paid traffic as a learning budget to optimize onboarding, creatives, paywalls and retention. The model starts at K per month because smaller budgets are less reliable for forecasting scalable acquisition economics. This model is not a guarantee of future results.

Metrics prediction

Roadmap

Platforms
2026
2027
2028
2029
2030
iPhone
Live
Scale
Scale
Scale
Scale
iPad
Live
Scale
Scale
Scale
Scale
Apple TV / tvOS
Live
Scale
Scale
Scale
Scale
Apple Vision Pro / visionOS
Live / early
Scale
Scale
Scale
Scale
Android
Planned
Live
Scale
Scale
Scale
Android TV / Google TV
Research
Pilot
Scale
Scale
Meta Quest
Research
Beta
Scale
Scale
Other Smart TV
Planned
Beta
Web onboarding
Research
Live
Scale
Scale
Scale
Web app
Research
Live
Scale
Scale
B2B Portal
Research
Pilot
Live
Content
Season 1 beta
Season 1
Season 2
Season 2+
Season 3
Worlds
10
15
30
50+
100+
Chapters
23
35
50
100+
200+
Scenes
400
700
1000
1500+
2000+
Music
1000
1500
2000
3000
5000
Sounds
2000
3000
4000
5000+
5000+
VR Worlds
15
30
50
100+
200+
Interactive Scenes
5
10
25
50+
100+
Playlists
30
50
75
100+
100+
Resoures
100
200
300
400
500
Traffic channels
2026
2027
2028
2029
2030
Meta Ads
Primary / Test
Scale
Scale
Scale
Scale
Apple Search Ads
Test
Scale
Scale
Scale
Scale
Google App Campaigns
Test
Scale
Scale
Scale
TikTok Ads
Test
Scale
Scale
Scale
YouTube
Organic + creators
Paid + creators
Scale
Scale
Scale
AppLovin
Test
Scale
Scale
Scale
ASO
Foundation
Scale
Scale
Scale
Category leadership
Influencers
Test
Scale
Scale
Global
Global
PR / Events
Test
Scale
Scale
Partnerships
Retargeting
Test
Scale
Advanced
Advanced
Corporate wellness / B2B
Test
Scale
Product metrics
2026
2027
2028
2029
2030
Intro completion
72%
80%
84%
87%
90+%
Paywall view rate
84%
90%
92%
94%
95+%
Download-to‑trial
15%
25%
30%
35%
40+%
Trial‑to‑paid
25%
32%
36%
40%
40+%
D7 user retention
24%
30%
35%
40%
40+%
D30 user retention
12%
20%
24%
28%
30+%
1Y user retention
7%
10%
15%
20%
25+%
12‑month paid retention
30%
35%
40%
45%
50+%
Refund rate
<7%
<5%
<4%
<3%
<2%
12‑month net ROAS
120%
150%
175%
200%
220%

Target operating model

ASO metrics
2026
2027
2028
2029
2030
App Store conversion rate
18%
25%
30%
35%
35%+
Google Play conversion rate
24%+
28%
32%
34%+
Average rating
4.6+
4.7+
4.7+
4.8+
4.8+
Reviews
1K
10K
50K
100K
200K+
Keywords tracked
250
500
1,000
3,000
5,000+
Keywords in Top 10
25
50
100
300
700
Custom Product Pages
7
35
70
100
150+
Localized store listings
5
15
20
25
35
Store video variants
4
12
25
35+
50+
Seasonal ASO campaigns / Events
1
4
12
18
24+
Supported languages
2026
2027
2028
2029
2030
English (U.S., U.K., Canada, Australia)
Spanish (Spain, Mexico)
Portuguese (Portugal, Brazil)
German
French
Italian
Japanese
Chinese (Simplified, Traditional)
Korean
Ukrainian
Russian
Polish
Nordic group
Turkish
Arabic / MENA group
Indonesian / Malay
Central &amp; Eastern Europe
South-East Asia extended
Hebrew
Other
Unit economics
2026
2027
2028
2029
2030
Paid acquisition phase
Learning
Controlled scale
Multi-channel scale
Scale + Partners
Global scale
Monthly paid acquisition range
$10K → $50K
$50K → $250K
$250K → $1M
$1M → $5M
$5M+
Average CPI
3.4
3.0
2.7
2.5
3.0
Download‑to‑trial
20%
25%
30%
35%
35%+
Trial‑to‑paid
25%
30%
30%
30%+
30%+
Paid user CAC
$45
$40
$35
$30
<$30
Organic
<5%
<10%
10-15%
15%
20%+
1Y LTV paid user
$59
$66
$72
$80
$100+
ROAS
120%
140%
160%
180%
200%+
Payback period
12+ mo
9–12 mo
7–9 mo
5–7 mo
<6 mo
  • Use of funds
Use of funds
Allocation
Paid acquisition and creative testing
40%
Product, engeneering and analytics
20%
Content production
20%
Platform expansion: Android, TV, VR
10%
Localization, ASO, partnership
7%
Legal, finance, operations
3%
Timeline

What has been built – and what comes next

2022

The Spark

The initial idea of blending spatial computing, high-fidelity 3D art and digital wellbeing to create effortless emotional escapes.

2023

R&D

Analyzing human stress triggers, testing 360° spatial soundscapes, and prototyping the first handcrafted 3D environments.

2024

Development

3D Modeling & Acoustic Engineering. Coding the core application, handcrafting detailed 3D environments, and composing original, emotionally directed soundscapes.

2025

Foundation

Multi-Platform Core Architecture. Building the foundational engine that delivers immersive content seamlessly across mobile, TV and early spatial platforms.

NOW • 2026

Launch & Optimization

Live across the Apple ecosystem — iPhone, iPad, Mac, Apple TV and Apple Vision Pro with Season 1. 10 cinematic worlds and 400+ scenes. Now optimizing onboarding, paywall and trial-to-paid before scaling paid growth.

2027

Scale

Android go live. Paid acquisition scales from the current learning budget toward ~$250K/month as the content library deepens and creative testing matures.

2028

Multi-Platform

Android TV and Meta Quest reach live and beta. Interactive and spatial scenes expand, and multi-channel acquisition — TikTok, Google, AppLovin — matures.

2029

Global

Localization & Category Leadership. Smart TV support, 35+ localized languages and ASO category leadership — scaling paid media up to $5M/month as unit economics compound.

2030

Spatial Future

The Immersive Default (Closer than you think). Deep integration into visionOS and Android XR, interactive mixed-reality experiences and advanced ambient calming worlds — positioning Anydream as a default in the spatial content layer.

We think the next era of wellbeing won't be measured or diagnosed – it will be seen, heard and felt. Anydream is our bet on that future: calm you step into, built once and carried across every screen people relax in front of. It's early, and it's ambitious – which is exactly why we're doing it.

FAQ
  • Why is Anydream a compelling investment right now?
    Anydream sits at the intersection of three expanding markets — non-game mobile subscriptions, digital wellbeing, and immersive/spatial media — and builds for the fastest-growing part of the app economy: premium, recurring, non-game experiences. The need is proven and global, the category monetizes primarily on iOS where we launch, and every world we create is built once and reused across mobile, TV and spatial devices. We're early and disciplined: the product is live, and we're optimizing the acquisition funnel before we scale spend. Validated demand, a reusable content engine, and platform timing — that's the case to look now, before the category becomes obvious.
  • What stage is Anydream at today?
    The brand, product and first content season are built and shipped. Anydream is live on the App Store across iPhone, iPad, Mac, Apple TV and Apple Vision Pro, with Season 1 — ten cinematic worlds, an original sound library and a premium subscription. We're now in a controlled learning phase: running test advertising campaigns at a deliberately small budget (~$5K/month) to optimize onboarding, paywall and trial-to-paid conversion before scaling. In parallel, we're expanding Season 1, producing new VR/spatial content, and preparing Android and TV. Our next milestone is a repeatable acquisition loop that justifies scaling paid media toward $50K/month and beyond.
  • How is Anydream different from Calm, Headspace and meditation apps?
    Calm and Headspace are audio-first meditation products that ask users to practice, track or learn a skill. Anydream is visual-first and cinematic: handcrafted immersive worlds that users simply step into — no practice, no logging, no self-diagnosis. That difference is also a business moat: our worlds are multi-platform assets that work as a mobile session, a TV ambience and a spatial scene, and they double as ad creative and seasonal campaigns. We're building an escape platform, not another meditation catalog.
  • What technology and infrastructure power Anydream?
    Anydream runs on a proprietary, production-grade stack across three layers:

    A cinematic content engine — our core moat. Our flagship worlds are handcrafted and human-directed in Unreal Engine 5, with Blender and Houdini for modeling, simulation and visual effects, and original music and sound design produced in-house in Ableton Live, with audio post in DaVinci Resolve. Film-grade quality, produced once and reused across every platform, format and campaign.

    Native, multi-platform apps. We build natively for each platform — Swift, SwiftUI, UIKit, RealityKit and AVFoundation across Apple (iPhone, iPad, Mac, Apple TV and Vision Pro), and Kotlin on Android — for the performance and spatial capability that heavy cinematic content demands.

    Owned, scalable backend and delivery. A custom backend with data replication for reliability, combined with Cloudflare (global CDN and video streaming), AWS, Google Cloud and Firebase, streams large cinematic assets smoothly worldwide while keeping infrastructure costs under our control as we scale.

    The result: Anydream owns both the pipeline that produces its content and the infrastructure that delivers it — the foundation for scaling to millions of sessions across mobile, TV and spatial devices.
  • What traction can you share?
    Anydream is live with early Season 1 users across the Apple ecosystem, and we're deliberately keeping paid acquisition small while we optimize the funnel. Detailed, up-to-date cohort metrics — installs, trial starts, trial-to-paid, retention and ROAS by channel — are shared with qualified investors under NDA in our data room. We'd rather walk you through real, current numbers than publish a snapshot that ages quickly.
  • Who is behind Anydream?
    Anydream is founded by Andrii Konovalenko, together with co-founders Julia Molchanova and Veronica Dubnitskaya. It is built by RomanSoft OÜ — a self-contained company that owns the product, brand and all commercial accounts, incorporated in Estonia with a core team working primarily across Ukraine and Europe. The team brings product and mobile engineering, 3D and cinematic content production, and performance marketing and ASO together under one roof — the exact disciplines this product needs. Beyond the founding team, we keep the group deliberately close-knit; detailed profiles are shared directly with qualified investors under NDA.
  • How do you use AI?
    Anydream is human-directed and AI-accelerated. Our flagship worlds are crafted by our team — human taste, direction and cinematic quality are the product, and that will not change. Alongside that craft, we use AI as a creative assistant and a production accelerator: exploring world concepts and narrative scenarios, generating and iterating reference imagery, and increasingly scaling parts of the content pipeline so we can produce more worlds per dollar over time. We take the same approach to marketing — generating and testing ad creative faster and cheaper. The result is a content engine that keeps human direction at its center while steadily lowering our cost per world and increasing output as we scale.
  • Is Anydream a medical or mental-health treatment product?
    No. Anydream is a non-clinical digital wellbeing product for relaxation, emotional reset, sleep preparation and immersive escape. It is not a medical device, not a therapy service, and not a treatment for any condition.
  • How does Anydream make money?
    The core model is a premium consumer subscription, sold across the Apple ecosystem today and expanding to Android, TV and spatial platforms. On top of that, the same content library opens additional revenue lines over time: licensing and partnerships, branded worlds, creator and studio collaborations, seasonal content, and B2B / workplace wellbeing. Because every world is produced once and reused across every screen and format, content becomes a compounding asset rather than a recurring cost.
  • Where is the company based, and how is it structured?
    The company is RomanSoft OÜ, incorporated in Estonia — a jurisdiction chosen for its transparent, digital-first corporate framework and ease of cross-border operations. The structure is built to take on investment and scale internationally, with the core team based primarily in Ukraine. Intellectual property and trademarks are held by the RomanSoft company.
  • How much are you raising, and what will the capital be used for?
    We are raising growth capital to move from product validation to repeatable, scalable acquisition. The allocation is roughly: paid acquisition and creative testing (40%); product, engineering and analytics (20%); content production (20%); platform expansion — Android, TV, VR (10%); localization, ASO and partnerships (7%); and legal, finance and operations (3%). Specific terms are discussed directly with each investor and shared, together with detailed cohort economics, in our private data room.
  • What kind of investors and partners are you looking for?
    We're open to both financial and strategic partners. Beyond capital, we especially value investors who bring relevant expertise — performance marketing and user acquisition, 3D and cinematic content production, ASO, subscription growth, or platform and distribution relationships across Apple, Android, VR/XR and TV. The right partner accelerates the move from validation to scale, not just the balance sheet. If that's you, the best next step is a direct conversation with the founders.
  • What are the main risks, and how are you managing them?
    The honest ones, and how we track each: Can we acquire users profitably? — measured by ROAS across channel, creative, geo and cohort. Can users build a habit? — D7/D30 retention, session frequency, repeats. Can content scale efficiently? — cost per world, reuse rate, content ROI. Can we expand beyond Apple? — Android, TV and VR beta metrics. We treat these as active de-risking work, not as things to hide — and the current learning phase exists precisely to answer the first one before we scale.
  • What is the long-term vision — why are you building this?
    We believe the next era of wellbeing won't be measured or diagnosed — it will be seen, heard and felt. Anydream's long game is to become the default cinematic escape people reach for across every screen they relax in front of: phone today, TV and spatial devices tomorrow. We're building a content engine and a brand that can lead a category as it forms — calm you step into, everywhere. That's the scale we're building toward, and the reason we're playing a long game rather than a quick one.
We are open for cooperation

Join us before cinematic wellbeing becomes a mainstream category

Anydream is currently optimizing product, content, onboarding and early acquisition with a learning budget. We are preparing for controlled scale across Apple platforms, then Android, TV and spatial devices.